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Introduction to the UV Toolkit in Autodesk Maya 2018 with Eric Keller
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[Image: 2466247019528afa8b2f5bd924af5fc6.jpg]
The Gnomon Workshop - Introduction to the UV Toolkit in Autodesk Maya 2018
Duration 6h 40m MKV
In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018s UV Toolkit.

Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologics ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on hisGumroad.

Duration: 400 Minutes
Format: HD 1920x1080

Chapter List
- 00. Preview
- 01. Introduction
- 02. Project Overview
- 03. UV Editor Menus
- 04. The UV Toolkit
- 05. Creating UV Texture Coordinates for Skaarj
- 06. Editing UVs for Skaarjs Mouth
- 07. Skaarj UV Editing Continued
- 08. Creating UVs for Skaarjs dreads
- 09. Creating UVs for Skaarjs Body
- 10. Creating UVs for Skaarjs Armor
- 11. Creating UVs for Skaarjs Armor Continued
- 12. Laying out Skaarjs UVs
- 13. Working with UVs in Pixologics ZBrush
- 14. Introduction to Headus UV Layout
- 15. Using UV Layout to Edit Skaarj
- 16. Hard surface UV Editing: The University
- 17. UV Editing the Lamp
- 18. UV Editing the Lamp Continued
- 19. UV Editing the Car
- 20. Animating UVs in Maya and Marmoset

Screenshots
[Image: 699a745e8841228d347b255fc1516bb0.jpg]

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